![]() ![]() Zero is interesting, and I want to know more.but she's no Kaine. It's like, I don't want the Michael Richards is a detective show, I want more Seinfeld.ĭrakengard 3 has it's moments, but my brain can't help but always take the extra step towards NieR. ![]() I will complete it, I will get all the weapons and do all the branches, but it's like when you have a favorite show, and then an actor from it gets a new show and it's similar enough to the old one, all it does is remind you of how great the old one was. So yeah, this was a very, very high bar to clear.Īnd Drakengard is just not doing it for me. I don't ever believe that "the gameplay is INTENTIONALLY shitty because that's a feature!" is a real thing developers strive for, but in NieR, the flaws end up being this happy accident that pulls you in even closer to whats going on. I just felt it was so well done, so well acted - and the quirks in the game that made things less than easy to get through end up making the very, very end that much more meaningful, in a way. I think that story hit me harder than maybe any other game ever has. NieR really came as a total and complete shock to me, and it still is a game I think about often. There's nothing more anti-climactic than calling your massive dragon buddy down from the sky, only to watch him get stuck in a corner.I'm very curious, but I can't help it - it's no NieR. The AI of your companions is problematic, too Zero's disciples are practically useless, and when you summon Mikhael to help in battle, there's a good chance he'll find a way to incapacitate himself by accident. The camera becomes unruly when fighting in tight corners, and lengthy load times are frequent, which is especially obnoxious when you fail a mission and need to repeat it. Though Drakengard 3's cutscenes are fantastic, the in-game pixelated visuals aren't nearly as impressive. Sadly, several other technical issues mar the overall experience. When it isn't, you'll wish you could just get off the clumsy beast and use your normal controls instead. When it's working well, blasting foes with gouts of dragon fire is exhilarating. The controls aren't consistent between the various dragon combat segments, the lock-on is a bit finicky, and some aerial battles suffer framerate dips when too many enemies spawn. ![]() Of course, this wouldn't be a Drakengard game without mounted dragon combat-but the segments in which Zero pilots Mikhael are more uneven than the ground-based combat. It's quick and easy to change between weapons, and strategic weapon choice makes the going much easier during battle. Swords are great when surrounded by groups of opponents, claws are more effective at ripping into tough lone enemies, chakrams can take out archers from a distance, and spears can easily break through a shielded phalanx. All of these support her acrobatic style with combination attacks that include dives, aerial strikes, and other highly mobile attacks. ![]() Along with her speed, Zero will need her arsenal of swords, chakrams, spears, and claws to take down her foes. Once Zero bathes herself in the blood of slaughtered foes-a state indicated both by a blood-filled meter and by the gore splattered on her character model-you can activate the awesome Intoner Mode, a brief state of invincibility and carnage that again makes it feel like you're controlling a certified divine badass.Īll this power doesn’t make the game too easy, however, as enemies take out a good chunk of Zero’s health when they hit, and healing items are in short supply. Controlling her is akin to dancing a lethal ballet around mere mortals, many of whom even comment on her demonic speed and prowess. Zero moves far more swiftly than her opponents and easily cleaves normal humans in two. The control scheme of two-button combos, jumping, and dodging is fairly standard, but you really get the sense that you're controlling a powerful goddess. While Drakengard 3’s insane story will keep you entertained, its fast-paced combat will keep you on your toes. ![]()
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